Final Meltdown from Anthony Paulino on Vimeo.
MEDP 16000
About Me
Friday, May 15, 2015
Friday, May 8, 2015
MOMI Trip
The portion of the MOMI tour that I found most interesting was the music matching demonstration using a scene from the movie 'Casino'. I chose this demonstration because-well, 1. I was a lot more vocal during this part of the exhibition than any of the other portions, and 2. This particular aspect of media production directly ties into the issue my partner and I currently having with our final project. Music and sound in general are extremely quintessential and important aspects of production. Whether it's incorporated into movies, TV Shows, or even video games, it is crucial to have the right music or score playing simultaneously with the moving image so that it creates the right tone and feel for the particular scene that is currently playing. This helps invoke the feeling that the director of the shot wants to convey to the audience as a whole. This really put my and my partner's positions into perspective when it comes to editing. There are slight variations with our short film and the movie clip that was showcased at the museum. Our film creates an entire narrative, so that means that we either incorporate several musical scores or one that completely encapsulates the tone that we're going for.
Friday, April 17, 2015
Relationships Between Shots
For this blog I decided to analyze the hallway fight scene from episode 2 of Netflix's new Daredevil series.
This scene begins with an establishing shot of the main character of the series as he enters the hallway where the violent events will shortly take place.
The low lighting, color scheme, and ominous music help set the tone of the scene, as well as the ambiance of the setting. We then get a shot of the hero, Matt Murdock's, silhouette right before the events unfold. This particular shot shows the menacing presence of the main character, and also indicates that he has a dark side despite being a hero, but is only forced to show it when the situation calls upon it.
The most interesting aspect about this scene and the reason I chose it is due to the fact that it's filmed entirely in one shot.
There are no cuts. The camera always stays within the hallway, and never enters the individual rooms. This effect provides a sense of mystery since the viewer never gets to see what happens inside, with the exception of the small glimpse at the beginning of he scene.
The one shot style also provides a feeling of symmetry. All of this chaos is contained inside of a constraint hallway setting that has two walls with one room on each side. There are also several different angles of view due to the cameras fluid movement from one end of the hallway to the other.
One other thing that the scene does well is the sense of realism and continuity. Previously to this scene, Matt was injured and had been recently patched up. His level of exhaustion and weak physical state is noted by his heavy breathing, prompting up against the walls, and lack of force behind his hits.
Wednesday, April 1, 2015
Thursday, March 19, 2015
"What I Hear"
I chose to do my "Soundwalk" through the general Hunter college area, mainly surrounding Lexington avenue. I would describe the texture of the sound as very organized, yet extremely erratic. One of the reasons why I say that is because the noises blended together harmoniously in certain areas, but there were some instances where other noises abruptly broke the constant fluidity.
For example; there were some streets that weren't as busy as others, so the bustling of cars and honking of horns that seem to fade into the background in more congested streets was not a normality when walking through a quiet block. One minute you're serenely walking down a block, the leaves of the trees are rustling, chains on dog collars are quietly shaking, and all of a sudden a car accelerates past you at a high speed. The entire harmony that was felt before is now completely broken.
Like I said, this isn't the case for crowded places, like Lexington Ave for example. When walking down Lexington the constant flow traffic is rhythmic. All of the sounds being generated in the street by cars and other vehicles seem to create a stable foundation. it's like the constant sound you hear even when other noises such as the opening and closing of department store doors cease to happen. While on my walk I tried to pick up the different sound footsteps make when stepping on different surfaces - For some reason I find that interesting. Picking up the noises footsteps make when stepping over metal coverings on the sidewalk, or a puddle of dirty water. All of that's pretty fascinating to me. And it also depends on the kind of shoes that people are wearing. For some reason I really seem to like the noise that high heels make when women walk, I didn't intend to make that sound strange, but it's a fact...
Sunday, February 1, 2015
Artist Statement
Abstraction has always been a foreign concept to me for as long as I can remember.
I've always felt that art should resemble breathing. That it should be fluid and easy to digest.
It should generate a response and cause a person to appreciate all of it’s components after a single encounter. It shouldn't be so difficult to figure out the message something is trying to convey, nor as simple as drawing a line on a white canvas, put it up on display in a gallery, and call it a masterpiece.
Some may think that my dislike for the abstract is caused by my inability to comprehend complex forms of art. Which is probably the case. Maybe I'm not intelligent enough. Maybe my weak and feeble mind will never be able to process the intricacies of perplex subjects.
But I do believe that the entire notion of abstraction, of looking at a piece of work and not being able to describe what you're looking at or what is even happening can be enjoyable and fulfilling. Even if it isn't to me.
I've always loved to draw. Over the years it developed into my favorite pass-time.
My art is simple and straightforward. It resembles the kind of person I am. I mostly focus on people, or characters, to be more exact. Characters with unique designs that give each them an identity and sets them apart from one another. I also like to give them names. It gives me a feeling that they could be part of something...Something bigger.
I've always loved to draw. Over the years it developed into my favorite pass-time.
My art is simple and straightforward. It resembles the kind of person I am. I mostly focus on people, or characters, to be more exact. Characters with unique designs that give each them an identity and sets them apart from one another. I also like to give them names. It gives me a feeling that they could be part of something...Something bigger.
Embarrassing as it is to say, this hobby and even the career I chose to pursue is heavily influenced by the countless number of Japanese Anime's that I've watched over the years.
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